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DuckSoul

Death isn't the end — it's the next path. Every run rewrites itself.

Genre
Action Soulslike × Roguelike
Platforms
PC · Unreal Engine 5.8
Development status
Targeting an H1 2027 release
DuckSoul battle scene with the duck facing a giant boss

Highlights

The pond kingdom has fallen to darkness, and all that is left is one small duck. A 3D action soulslike-roguelite where every 25-35 minute run is written from scratch.

  • Solo, or up to four. Bring friends and the bosses change too. (In tuning.)
  • The duck is the only cute thing here. The world stays cruel.

Features

  • DuckSoul: A quarter second to parry

    A quarter second to parry

    Weighty combat you survive by parrying and dodging late. Seven weapons, seven rhythms.

  • DuckSoul: Reshuffled every run

    Reshuffled every run

    Starting weapon, a three-trait draft, and the forks on the chalk map — redrawn each run.

  • DuckSoul: One fox, thirty-six ways

    One fox, thirty-six ways

    A modular boss system spinning out a 288-entry bestiary. The same face rarely twice.

  • DuckSoul: Death keeps the receipts

    Death keeps the receipts

    Wipe and you start over — but what you gathered carries into the next run.

Curious about the project?

We’ll share release and playtest news here. For questions about the project, send us an email.